A part of RWBY's world-building is a magical element known as dust. Dust is used in several different ways throughout the show. One of these uses is as ammunition. I used this as inspiration for one of Ruby's core mechanics.
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In the mod, we gave Ruby has the ability to switch between two different dust types: Gravity & Fire. Gravity dust traps
A part of RWBY's world-building is a magical element known as dust. Dust is used in several different ways throughout the show. One of these uses is as ammunition. I used this as inspiration for one of Ruby's core mechanics.
​
In the mod, we gave Ruby has the ability to switch between two different dust types: Gravity & Fire. Gravity dust traps
A part of RWBY's world-building is a magical element known as dust. Dust is used in several different ways throughout the show. One of these uses is as ammunition. I used this as inspiration for one of Ruby's core mechanics.
​
In the mod, we gave Ruby has the ability to switch between two different dust types: Gravity & Fire. Gravity dust traps
Bringing RWBY to Rivals of Aether
Dev Info
Role: Lead Developer
Software Used: Aseprite, Game Maker, Premiere Pro, Photoshop
Duration: September 2021-March 2023
This is a fan project- RWBY is a property of Rooster Teeth Productions, LLC.
Game Info
Genre: Platform Fighter
Platform: Steam Workshop
Project Status: Released (Post-Launch Updates planned)
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RWBY x Rivals of Aether Post Mortem
Once the trailer was released publically, our team completed a post-mortem on the project to assess what went right, what went wrong,​ and what our main takeaways were.

My Goals with this Project
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Accurately Portray this character in a Platform Fighter
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Improve my skills and understanding of Art/Programming​
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This will also help me practice my skills with a variety of different programs, including Aseprite, Game Maker Studio, etc. ​
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Gain experience in the process of designing an established character in another medium
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Practice my time management, production, and planning skills on a solo project
Character Design Process
When I entertained the idea of starting this project, I immediately knew some of the references I wanted to include. Others took a bit of consideration.
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The presentation featured to the right was made for a RWBY fan event. I was invited to discuss the thought that went into Ruby's design. A link to the presentation & stream are below.
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Moveset Design

Ruby cycling through her dust mechanic

From RWBY (Red Trailer)

Our Interpretation in Rivals of Aether
Dust System
A part of RWBY's world-building is a magical element known as dust. Dust is used in several different ways throughout the show. One of these uses is as ammunition. I used this as inspiration for one of Ruby's core mechanics.
​
In the mod, we gave Ruby has the ability to switch between two different dust types: Gravity & Fire. Gravity dust is usually better for combos and movement, while fire dust hits harder and is better for taking stocks.
Jab Attack
The Red Trailer acts as an introduction to Ruby; naturally, there's quite a bit of moveset material I've considered adopting from this trailer. One of which is this 3 hit combo.
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I did consider other moves for her jab, but I ultimately decided to use this one thanks to its showcase of some key aspects of Ruby's fighting style:
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Spinning with her scythe
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Exaggerated Acrobatic movements
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Firing the Scythe at the end of the combo (It's also a gun)
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Her Jab attack also intereacts with her Dust System. The Gravity version of Jab3 sends her backwards, while the fire version hits harder.